Figma • Concept 2025

Figma'smobilefuture

Role

Product ManagerProduct Designer

Timeline

October 2025

Team

4 Designers

Skills

Product StrategyProduct DiscoveryPrototyping

Challenge

What would a mobile-first experience look like for Figma?

We were four designers with six days to explore what mobile-first Figma could become. Given the tight timeline and a broad challenge, we focused on an opinionated concept rather than a comprehensive redesign.

Problem

Great products thrive on collaboration...

Designers rely on fast feedback loops: sharing ideas early, gathering feedback often, and staying aligned.

...but the moment designers step away from their desks, that momentum fades.

Today, that experience breaks down. A quick question becomes a message to someone away from their desk, or a huddle pushed to tomorrow. What should be a lightweight nudge turns into a waiting game.

What if design feedback could happen asynchronously, without losing momentum?

Solution

Live Comments: Share rich feedback on the go

Live Comments pair sketch annotations with voice recordings, making feedback easy to capture and understand. They give teams an asynchronous way to share ideas and feedback without losing momentum or context.

Understand every idea, big or small.

On desktop, scan Live Comments at a glance or replay any moment for full context.

Reflection

What I learned

Power features need translation, not removal

Stripping desktop features for a mobile UI looked like the obvious move, but it would have made the product unusable for the users who rely on Figma daily. The harder work was preserving precision and density in a touch-based interface.

Touch interactions aren't just smaller cursors

Rebuilding gestures, hit targets, and feedback patterns for fingers meant rethinking core interactions at a deeper level than resizing the desktop UI. Mobile-first turned out to be a workflow problem, not a layout problem.