Figma • Concept 2025
Figma'smobilefuture
Role
Product ManagerProduct Designer
Timeline
October 2025
Team
4 Designers
Skills
Product StrategyProduct DiscoveryPrototyping
Challenge
What would a mobile-first experience look like for Figma?
We were four designers with six days to explore what mobile-first Figma could become. Given the tight timeline and a broad challenge, we focused on an opinionated concept rather than a comprehensive redesign.

Problem
Great products thrive on collaboration...
Designers rely on fast feedback loops: sharing ideas early, gathering feedback often, and staying aligned.

...but the moment designers step away from their desks, that momentum fades.
Today, that experience breaks down. A quick question becomes a message to someone away from their desk, or a huddle pushed to tomorrow. What should be a lightweight nudge turns into a waiting game.
What if design feedback could happen asynchronously, without losing momentum?
Solution
Live Comments: Share rich feedback on the go
Live Comments pair sketch annotations with voice recordings, making feedback easy to capture and understand. They give teams an asynchronous way to share ideas and feedback without losing momentum or context.
Understand every idea, big or small.
On desktop, scan Live Comments at a glance or replay any moment for full context.
Reflection
What I learned
Power features need translation, not removal
Stripping desktop features for a mobile UI looked like the obvious move, but it would have made the product unusable for the users who rely on Figma daily. The harder work was preserving precision and density in a touch-based interface.
Touch interactions aren't just smaller cursors
Rebuilding gestures, hit targets, and feedback patterns for fingers meant rethinking core interactions at a deeper level than resizing the desktop UI. Mobile-first turned out to be a workflow problem, not a layout problem.